LOTRO Reporter Episode 014 Show Notes
LOTRO Reporter Episode 013 Show Notes
Woops. Looks like I missed a couple of episode’s worth of show notes! My apologies.
This week, on our extra special Friday the 13th edition of the show, we discussed:
- inspired by greatness - allows people to do solo versions of epic quests - increase dmg, regen
See – Problems and Solutions #1 by Orion http://my.lotro.com/orion/2009/11/04/problems-and-solutions-1/
- Skirmish marks tiers
- small and large tokens + skirmish marks
- large tokens can be downgraded at no cost
- small tokens require tokens + marks to upgrade to large
- all items will be available
- Small Token come from Solo and 3 man?
- Crafted Radiance gear? - nope.
- Skirmishes in epic quest lines? - Nope.
- “Different strain of treatment” no more details. Interested to see
- Class quests in Mirkwood
- mention of skirmish traits
- not sure what ot make of that
- Warden threat regen after rez – no tool
- LOVE Graal’s response. Shouldn’t have died in the first place. Working as intended.
- Attention past Dec 1
- orion specifically requested not to be quoted after that. understandable.
More on Skirmishes
With the announcement that Bullroarer was going to be left on after a patch on Friday morning, I eagerly loaded up the test client, loaded up Almazar, and tried to complete the tutorial that had been bugged on Tuesday night.
Success! I was able to complete the tutorial and skirmishes where now open to me. I equipped my soldier’s trait and opened the Skirmish Join panel. Ooooo, three choices. Where did I want to go? The Shire? Bree? No, it was Weathertop for me!
The skirmish loaded, and what a blast it was. I fought of wave after wave of evil creature, and with my herbalist’s and an NPC’s help, we drove them back.
The skirmish was fun, quick and exactly was I hoped for. I quickly checked to see if I had enough skirmish marks for a gear upgrade (nope) and opened the Skirmish Join panel again.
And then it happened.
All of the skirmishes where greyed out. I couldn’t create a new one. When I selected one and clicked on the “Create” button, I would get the following message; “Exceeded number of skirmishes per week”. Grrrr. Not again.
So I tried it with another character that I had transferred. Accidentally create a Tier III skirmish, died very quickly, exited the skirmish, and tried to create a new one.
Same problem. Grrrr.
After some chatting with some people in the global LFF channel, I still couldn’t figure out the problem, or a work around. Very frustrating.
So far, all I can tell you is that from what I can tell, I’ll be playing a lot of Skirmishes. I’m also very happy that these problem are occurring now, instead of on launch day! Keep up the good work Zombie Columbus and Jwbarry!
I’ll see you in game.
EDIT: I found an explanation about this in the forums. Working as intented. Oh well, I understand that Turbine is giving us the opportunity to try it out now, not to play the whole game early. It was fun. Can’t wait for launch. http://forums.lotro.com/showpost.php?p=4195921&postcount=28
Skirmish Weekend!
With the bug that players faced during Tuesday night’s Skirmish preview, where most players where not able to try skirmishes, Turbine has decided to open up Bullroarer for the entire weekend (Nov 20-22) for players to log on and try them out!
This was confirmed during LOTRO Reporter’s interview with Sapience, a.k.a. Rick Heaton, Turbine’s Online Community Specialist. Bullroarer will be taken down Friday, Nov 20th, for maintenance, and when it comes back up, your should be good to go for skirmishes.
So there you have it. Transfer your characters, patch up Bullroarer install, and get ready to have some fun!
See you in game!
Skirmish Preview
With the Skirmish stress test coming up on the 17th, I thought that I’d take the time to write an overview of the skirmish system so far as we know. I’m going to run through it in an informal way, and I’ll try to include links when I can to site my sources.
Before the Skirmish
When you first decide to join a Skirmish, you’ll look at the new Main Menu and select Skirmish.

You’ll be able to bind the Skirmish menu to one of the buttons now (Link) or, of course, use the shortcut (Looks like CTRL+K now, but that may change before release).
Once you open the Skirmish Join panel, many options will be available to your. First off, you’ll be able to see which Skirmishes have daily quests available (the Ring next to the skirmish name).
You’ll also be able to see the level range of the Skirmishes, and pick a specific level difficulty that you want this instance of the Skirmish to be. for example, the Defense of the Prancing Pony Skirmish has a level range of 50-65. That means that you can pick any level between 50 and 65 for the Skirmish. This will affect the difficulty, as well as the rewards that you receive at the end, but more on rewards later.
Next you’ll be able to select a difficulty for that particular level, from Tier I to Tier III, with Tier I being the easiest, and Tier III the hardest. This will affect the difficulty of the instance, as well as the rewards. So, if you’ve got a group of level 53 players, and they are experienced and capable at instances, you might want to pick Tier III to give themselves more of a challenge.
And Finally, you’ll see the size of the instance. The size available will be Solo, Small Fellowship (3 members), Full Fellowship (6 Members) and Raid (12 members). This will also affect the rewards.
Once you have made all of these choices, you will see that there is a Skirmish Marks percentage listed. This will take all of the variables stated above and the more difficult the instance will be, the more Skirmish Marks you will receive. Link

Once you click Create, you will launch the Skirmish, and the other members of your Fellowship (if it’s not a Solo Skirmish), will see this window, which will give them all of the information they need to decide if they are going to join you in the Skirmish.

If they choose Travel Now, they will, well, travel now. If they choose Travel Later, a small icon will be place in the UI that the player can click on (until it expires) to be transported to the Skirmish.
During the Skirmish
First of all, most of the skirmishes will be based around Control Points. You will either have to defend, or capture these points. There has not been much elaboration on what the other types of Skirmishes will be, so we’ll just have to wait and see. Perhaps we’ll be able to give you more details following the Skirmish stress test on Tuesday, November 17th.
As far as the enemies that you will be facing, there will be a theme throughout each Skirmish. For example, in the Tuckborough Troubles, brigands, wolves and Orcs will be the monsters that you face. Each time you enter the Skirmish, however, there will be an element of randomization. This will take place in the form of how many monsters there are and exactly where they spawn. There will also be 2 Encounters, optional objectives for the Skirmish, that will be picked from a list of an unknown amount. These may be shown at the beginning of the Skirmish, or they may be triggered at some point during your time in the Skirmish. Turbine is being somewhat vague when it comes to specific Encounters, as they see discovering what these encounters are as part of the fun.
During the Skirmish, you will also fight Lieutenants. Lieutenants are mini-bosses that make regular fights more interesting. Each Lieutenant is unique, and many of them will have specific strategies that you need to employ to defeat them, and they have a chance of spawning with any of the groups of monsters in the Skirmish. They will again gain new abilities and/or “twists” to them with larger group sizes.
One of the coolest features that you will notice during the instance is your soldiers. Soldiers will be semi-pet/semi-npc addition to your group, but only during Skirmishes. These are the people that are left behind after all of the heroes and trained soldier go off to war, and therefore, they don’t have much training. This explain some of their limitations. These are several different aspects to soldiers:
1) Customization
You will be able, with Skirmish points, to purchase new traits for your soldiers and “level” them. You will then use these traits to give your Soldier a specific role. You will also be able to have some cosmetic changes that will make your soldier unique. Link
2) Direct Control
You won’t have direct control over your soldier, but you will have a skill, on a fairly long cooldown, that will allow you to direct them in a limited way. There isn’t much information about this yet, but here is a screenshot with the new skill. Link

What really exciting for me is that when there are Skirmishes with 12 players in them, there will also be 12 soldiers, AND any pets that Captains or Lore-Masters. Very epic!
When you fight the regular monsters during the skirmish, there will be no loot. This will keep this moving swiftly, without players having to stop and loot every single corpse. A nice addition. The only monsters that will have loot will be the Lieutenants, Bosses and optional encounter monsters. Bosses will drop a significant amount of coins, to make up for the rest of the monsters not dropping any. The loot will exclusively be Skirmish Marks, with some drop of Tokens. More on these later. Link
After the Skirmish
Skirmishes will introduce a new form of currency to the game: Skirmish Marks and Token. Skirmish marks are the general currency, and Tokens will be required for some special purchases and the Skirmish Vendors. Skirmish marks and Tokens will be awarded in a few different ways:
1) Lieutenants, Bosses and optional Encounter monsters will all drop Skirmish marks, and there will be chance that they also drop Tokens.
2) You will get Tokens from optional encounters that have been grouped together in a campaign. For example, there may be 3 Skirmishes that are grouped together as campaign X. During the optional Encounters in all of the Skirmishes in campaign X, you will have a chance to receive some Campaign X tokens. These can be redeemed at the Skirmish Vendor for loot.
3) Completing Skirmishes will reward you with Skirmish Marks.
Starting to get worried about all of these taking up inventory space? They will go into your inventory, however they stack into the millions, so no worries about taking up much space.
Once you’ve completed the Skirmish, and received your Marks and Tokens, you will be able to go to Skirmish Camps, where there will be many Skirmish Vendors, who will gladly sell you everything from weapons and armour and other equipment, to cosmetic items for you and your house, to traits for you Soldiers. There will be LOTS of stuff for you to spend your Skirmish Marks on.
Overall, I’m very excited about Skirmishes, and I can’t wait to see them in game!
Warcry Dev Chat
I managed to convince Sallenia to watch the kids for a while this afternoon and I got to participate in the Dev Chat over at Warcry. It was a great experience, with quite a few people in the chat room. They spent an hour going through many questions that had been submitted (including 2 of mine!) and where fairly forthcoming with information. I don’t think anything new was announced during the chat, but we did some clarification on some changes that where coming with Mirkwood.
Some highlight:
- The changes to the combat system will remove the Minstrel post-heal root issues.
- Only 1 skill upgrade (at level 62)
- Warden Axes to appear as crafted recipes.
- New Faction/reputation info
A full transcript of the chats can be found here.
Overall, a good chat. I was disapointed that some of the answers where “we can’t tell you yet”, as we are only 3 weeks from release, but oh well. I guess we’ll just have to wait. Thanks for taking the time Sapience, Jalessa, Orion, jwbarry, and Graal.
See you in game!
Did you know…
There are lots of little keyboard tricks that make the game a bit more streamlined to play. I often see people asking about them in the /advice channel, so I thought I’d share with you the ones that I’ve learned about so far.
- Alt-F4 quits the game
- To link an item in chat, make sure your cursor is in the dialogue box, then Ctrl+Right click the item
- The Printscreen (Prt Sc) button takes a screen shot
- F12 removes all UI from view
- Ctrl + \ allows you to move the UI elements (such as the mini-map or Fellowship Maneouvres pop-up) around the screen
- ‘N‘ toggles names/labels on and off
- Ctrl Enter allows you to minimize the game
The Books and The Game – What one brings to the other
After not having read The Lord of the Rings in over 10 years, I decided to sit down and re-read the series. The impetus was listening to A Casual Stroll to Mordor, and hearing how Merric has never read the books, although I hear that he has begun (yeah!).
I started with The Hobbit, as that is where the story truly begins, and have now begun to read the fellowship books. I noticed, almost right away, that is was a very different experience than the last time that I had read this same story. In the past, I would have been what you might call a “skim” reader. My goal as a reader was to get to the end of the book as quickly as possible. I would often skip entire paragraphs if I didn’t feel that they directly affected the plot. Therefore, I don’t believe that my previous reads of J.R.R. Tolkiens’ works where very thorough. More than that however, I believe that playing Lord of the Rings Online also affected how I approached the books. That whole maturity thing might have change my experience too.
LOTRO Reporter Episode 012 Show Notes
This week, we discuss
1) Dev Diary – Skirmish Rewards
http://www.lotro.com/gameinfo/devdiaries/514-developer-diary-som-skirmishes-rewards
2) Did you know?
http://lotroreporter.wordpress.com/2009/11/02/did-you-know-9/
3) Chris’ Cool Loot
Steak Tenderizer – Gotten by Almazar in Evendim
Bind on Acquire One-handed Hammer 30 – 47 Westernesse Damage 16.8 DPS 2.3 Speed Cooldown: 30m Target: You have a small chance of lowering your target’s ability to Evade. +4 Might +29 Maximum Morale On Use: +29 Maximum Morale Duration: 10m
4) New Trailer ( Mirkwood Trailer 2)
http://www.youtube.com/watch?v=tsRWLtt2KuM
5) Monster Type Guide
dookie12323
http://forums.lotro.com/showthread.php?t=300787
6) Class Specific Loteries
http://my.lotro.com/turbinecommunity/2009/11/03/introducing-lotro-class-lotteries/
7) iTunes 5 Star Reviews
Goldenstar Lhim
Twitter – twitter.com/weax ; twitter.com/almazar
Facebook – Search for LOTRO Reporter on facebook and become a fan to add us to your news feed.
Email lotro.reporter@gmail.com
Blog – www.lotroreporter.wordpress.com
Did you know….
Okay, our fellowship of 5 has been notoriously bad at using Fellowship Maneouvers (aka FMs or conjunctions) effectively, so I thought I’d find out some random useful facts about them. And don’t forget to check out the great Fellowship Maneouvers Guide that is posted at the top of the blog.
1) Only characters at level 12 or above may contribute to an FM.
2) Burglars have the possibility of starting FMs using the following skills:
-At level 12: Exploit Opening
-At level 28: Trip (while in Stealth)
-At level 30: Using a Bag of Marbles along with the passive skill Clever Devices
-At level 39: Exposed Throat (a legendary trait, from the Expert’s Guide to Dirty Fighting)
3) Guardians have the possibility of starting FMs using the following skills:
-At level 36: Turn the Tables (must be used after the guardian is knocked down)
-At level 40: Fray the Edge
-At level 45: To the King (after the enemy has suffered from Overwhelm or Thrust)
4) Captains have a 10% chance of starting FMs using the skill Kick at level 44 or higher, if they have 4 traits in the Leader of Men trait set
5) Hunters have the possibility of starting FMs using Trip Wire traps at level 35 or higher
6) Once an FM has been started against an enemy, whether it was successful or not, the enemy is immune to FMs for one minute.
7) When you pick a coloured button to use in the Fellowship Maneouver, but want to change it, you simply click again on the colour you first picked and your contribution will disappear, allowing you to choose a different colour.
8) The fellowship leader can display which FM he/she wants the group to complete. This will be from a list of any FMs that he/she has completed while in any fellowship. Go to the Character panel, select Skills, then click the Fellowship tab at the bottom, and select the preferred FM. Next time an FM is triggered, that sequence will appear on everyone’s screen, which makes it easier to know who needs to contribute what when!
9) You should not move when a Fellowship Maneouver is underway, or your contribution will be cancelled. The targeted enemy also cannot move, but, unfortunately, other enemies can still hit you. Ouch!
I hope this information has been useful. Now get out there and kick some butt using your new and improved Fellowship Maneouver skills!
